Gildenwheat

The breadbasket of Meridia, Gildenwheat is a city established around the agrarian trade and market. The city was long considered the southern edge of Meridia, with scant farmlands extending beyond the Shireen River and into the Wild Meadows, before the Decree of Expansion. Gildenwheat is home to some of Meridia's most renowned foodstuffs and breweries, as well as three great houses that effectively own portions of the city. These houses are in constant competition with each other, with the goal of securing the position of next Minister of Commerce for themselves.

Major Individuals
Mayor - 

Captain of the Guard - Joshua Pence

Middle-aged human man; stocky man; bald on the top of his head, with hair that hangs down almost to shoulders. Always looks tired. Is secretly paid by all three major houses to look the other way of particular criminal dealings throughout town. Deep country "cowboy" voice.

Major Houses

 * Berrywinkle - hobbit family that grows multiple fruits for selling and making juices, wines, sherries, ciders, and sweets. Most of their beers employ some kind of fruit.
 * Festivian - human family that works almost entirely in hard liquors.
 * Tarragon - human family that maintains a meager third-party presence in the theater of Gildenwheat (and Meridian) brews, but is famous for its culinary developments.

Breweries

 * The Winking Cherry - The Berrywinkle family's establishment, that uses its fruit-centered produce to multiple meals and drinks
 * Firewater's Flagon - A rough-and-tumble tavern where the hard liquors the Festivians brew typically incite loud music, and louder brawls
 * Tarragon Tankard's Tavern - An establishment as well-known for its food as it is for its ales.

Shops & Markets

 * The Spoonful of Sugar [Apothecary]
 * Tan My Hide Leather Emporium
 * The Block & Anvil [Blacksmith]
 * Polermo's Slice of Life [Butcher]
 * Nisha's Clothery
 * General Goode's General Goods
 * Arcana Farmers [Magic Shop]
 * Farmer's Square
 * The Gilded Lily [Brothel]

Other Buildings

 * Warehouse 6 - One of the last storage warehouses that are often used to contain any overabundance of crops during harvesting and winter seasons. As it's one of the last to be filled, it is often unused. This allowed a swamp druid cult based in the Mirelurk Swamps to establish a secret base below Warehouse 6, where they conducted meetings and experiments. The cult was mostly exposed and driven out of the city, but the secret base was buried by the druids as they were being rooted out, and was never discovered. The experiments and rituals that had been started by the druids, left unchecked, continued growing: a mass of violet fungus that was designed to quickly process dead organic material in order to rapidly propagate. The few druids who were contained within the base, trapped by the cave-in and unable to escape, were infected with the fungal spores and died slowly, as the fungus had not been developed to work quickly on living tissues.