Boriallis

The continental mass south of Manaris. Closer to Talus's equator, parts of Boriallis were spared the worst of the Cold Dark of the previous age, though each of its civilizations were affected in their own ways. Prevalent throughout most of the continent are ruins from multiple ancient societies; during the Cold Dark, many of the scant civilizations that survived shunned these ruins and the artifacts that remained within them, considering the artifice cursed and evil. In the past few centuries however, the redeveloping nations and kingdoms are re-evaluating these tokens of the past - some peoples have doubled down on their fear and hatred of the past and its mementos, while others have begun considering the deeper sciences behind the works of the ancients.

Kingdoms/Civilizations
Khaz-Belda - mostly dwarven-populated thanedom built around the enterprises of precious metal mining from their mountain range of the same name that splits the northwestern and southeastern halves of Boriallis. Recently, the dwarves have also begun collaborating with Orenoskos artificers to generate marvels like aircraft.

Jherat - a monstrous wildland, where beasts and terrors roam.

Orenoskos - the north-western tip of Boriallis and its surrounding islands in the Thassalan

Pryat - an autocratic land of scant resources, save a single, extremely valuable mineral buried within the great southern glaciers. The cold, wet wasteland is still suffering from the last of the Frostveiled Age, and its people live either densely packed in northern urban centers, or scattered loosely among arid terrain in the southlands.